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18 August 2011

AEON OF STRIFE REVOLUTION (StarCraft)


First MOBA Games - Aeon of Strife from StarCraft


MOBA games harken all the way back to the days of the original StarCraft, when the custom map Aeon of Strife was created. This map streamlined the traditional real time strategy paradigm by placing the opposing bases under the control of the AI -- each base spawned minions to attack the other down predictable, preset paths called "lanes".


Allied with each of these two AI-controlled bases were two opposing teams of players, with each player in command of a single, powerful hero unit (or "champion"). Without the intercession of the players, the two bases would fight to a standstill, neither making any headway towards the other.


Aeon of Strife, however, was subject to the limitations of the StarCraft map editor, and as a result, didn't possess enough intricacy to hold the lasting attention of a hardcore playerbase.


As a result, the MOBA genre didn't truly begin to blossom until the birth of Defense of the Ancients, a community mod built using the more powerful Warcraft III world editor, which allowed for the creation of much more robust champion units. Players could now earn money and experience for their champions by killing enemies, gaining levels and acquiring equipment to help them wage war. It was here that the standard paradigms that would define the genre would begin to take shape.



DotA
Pros:
The original concept
Has every Hero
Balanced by Icefrog
Cons:
Leavers
Graphics
Limited by WCIII engine
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Heroes of Newerth
Pros:
Faster gameplay
Graphics
Similar to DotA in playstyle
Matchmaking
Stat Tracking
Leaver penalty
Reconnect Feature
S2 Original Heroes
Shop Interface
Cons:
Not balanced by IceFrog
Not all heroes are ported from DotA
$30 Fee (Possible to trial)(NOW FREE2PLAY)
People aren't used to item names
DotA Heroes were slightly changed
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League of Legends
Pros:
Completely different playstyle from DotA
Casual/Beginner friendly
Matchmaking
Stat Tracking
Leaver penalty
Reconnect Feature
"Free"
Original Heroes
Cons:
Riot Points
Completely different playstyle from DotA
Casual
Balance is supposedly awful
Little/No Competitive scene

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DotA 2
Pros:
DotA trademarked name. Attractive to old DotA players
Will have every Hero ported from DotA
Balanced by IceFrog
Run by Valve
Cons:
Similar in Dota playstyle
Graphic:
Cartoony like (LoL) but Solid like (HoN)
Radar same as Dota
UI mostly like LoL and HoN
Health Bar same as LoL but different in quantity.
LoL 1 Bar = 100hp
Dota2 1 Bar = 200hp

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